Salt and Soil: A Frontier Family Sim

Build a homestead. Keep a family together. Leave them something worth inheriting.

Single-player · PC

Reveal trailer

Three centuries. One family.

Watch the world change around the people who must live through it.

Watch on YouTube

History is often told through presidents, wars, and borders. Salt and Soil asks what it felt like for one ordinary household to live beneath them.

Your family chronicle

A life measured in harvests, choices, and generations.

A minimalist old-school roguelite colony sim set on the changing American frontier, 1609–1900.

The Harrow family homestead on the 1609 frontier map

Begin with little

One homestead. One family. Three centuries.

Farm, raise livestock, build workshops, trade, and stretch scarce supplies and labor—and face the consequences when relatives refuse to follow the plan.

A family council presents three difficult choices

Decide together

Every year ends with a family council.

Hunger or surplus, debt or growth, births, deaths, marriages, quarrels, alliances, threats, and hard-won victories become personal dilemmas. Your choices shape who inherits and what the family remembers.

The homestead specialization tree with farms, workshops, livestock, and trade

Build for the next generation

Build a ranch that can outlive you.

Balance food, wood, metal, money, tools, goods, livestock, housing, buildings, and labor. A good year expands the ranch. A bad one demands sacrifices the family may remember for decades.

The Harrow family reaches California as the frontier changes

Live beneath history

History reaches the household.

Resource shortages, migration, shifting borders, new settlements, market swings, local conflicts, and new dangers reach your fields and your table. Trade, cooperate, negotiate—or face conflict.

Independent coverage

How others describe the family story.

Two independent introductions to the yearly decisions, succession, and historical setting behind Salt and Soil.

Turn Based LoversOverview · Aug 20, 2026

Salt and Soil Is a Turn-Based Frontier Sim About Building a Family Legacy

An overview of the one-year planning loop, scarce labor, Family Councils, and what the next family head inherits.

Read the overview ↗ new tab

Alpha Beta GamerBeta sign-up · Aug 20, 2026

Salt and Soil: A Frontier Family Sim — Beta Sign Up

A playtest announcement that introduces the family simulation, annual council, and consequences passed to the next generation.

Read the announcement ↗ new tab

Game facts

Before you begin the chronicle.

Current public information about the game, platforms, release, playtest, languages, and AI use.

Who is Salt and Soil for?

For players who want emergent family stories in a grounded historical colony sim—where consequences pass between generations as the American frontier changes around them.

What kind of game is it?

A single-player historical roguelite colony sim. You manage a homestead and one family, plan each year, then face a Family Council shaped by what happened in your campaign.

Which platforms are supported?

Windows and macOS are currently listed on Steam.

When will Salt and Soil be released?

The public release status is Coming soon. A date will be added here when it is confirmed publicly.

Is there a demo or playtest?

Availability changes during development. Visit the Steam page for the current playtest or demo status. Open Steam ↗

Which languages are supported?

Interface and subtitles are listed for English, French, German, Spanish (Spain), Simplified Chinese, Korean, Polish, Russian, Japanese, and Portuguese (Brazil).

How does the game use generative AI?

During gameplay, generative AI creates some Annual Family Council narrative text and structured choice outcomes from the current campaign state. The content is constrained by the historical setting, family data, localization rules, and gameplay schema, then validated before display.

The story begins at home

Leave the next generation something worth inheriting.

Add Salt and Soil to your Steam wishlist and join the community on Discord.