Salt and Soil

How the game plays

Plan a year. Live with what follows.

Salt and Soil is a single-player historical roguelite colony sim where managing a homestead creates the dilemmas your family must face.

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The campaign moves one year at a time.

You assign scarce family labor, produce and trade resources, maintain housing and buildings, and decide what the homestead can risk. Farming, livestock, workshops, tools, goods, and money all compete for the same limited people and time.

At the end of each year, the Annual Family Council turns the exact campaign state into personal decisions. A shortage is not only a number: it can become debt, conflict, sacrifice, or a promise the next generation inherits.

Salt and Soil

Four connected layers

Homestead management

Balance food, wood, metal, money, tools, goods, livestock, buildings, housing, and labor.

Family simulation

Relatives have relationships and priorities; they may argue with a plan instead of behaving like anonymous workers.

Annual Family Council

Resolve dilemmas shaped by births, deaths, marriage, hunger, surplus, debt, growth, alliances, and threats.

Succession

A new family head inherits skills, reputation, relationships, debts, property, and unfinished consequences.